The most common concern among gamers against the inclusion of multiplayer modes in single-player-focused experiences is that they’re an unnecessary drain on resources that would be better put toward the development of the “real” game. Worst of all, as it turns out, it had a detrimental impact on the single-player game, too. Having three or four people running around in a game designed to be handled by a single person effectively did away with any semblance of challenge, and as I recall it was a bit of a buggy thing, too. The BioShock mastermind says the series’ legendary predecessor would have been “much, much stronger” if the team hadn’t wasted time on multiplayer.ĭid you know that System Shock 2 had a co-op multiplayer mode? It did, tacked on by a post-release patch, and it wasn’t great.