I would like to explain in detail how this happened.
I believe that the biggest problem with the Mac version release was the significant discrepancy between the performance of the product our development team produced and the expectations our customers had for it, which was due to the lack of information available on our product when sales commenced, as well as other issues. The main problem in the run up to launch was a lack of communication to potential customers, with system requirements only being posted after the game launched, and then a series of miscommunication with retailers gearing up to sell the game, who did so prior to last minute maintenance.
However, it’s unlikely that too much will change with the game without a major overhaul of the game for OSX.